Colony Flow Level 354 Answer Key, Walkthrough & Solution

Hard

Level 354 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 354: yellow dog lifting a giant white heart

Opening move: Move the initial orange and yellow blocks to clear the bottom edges. Final move: Remove the final corner to officially win the level.

yellowwhiteblackpink

Board identity

yellow dog lifting a giant white heart

The recorded palette is yellow, white, black, pink. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the yellow dog lifting a giant white heart

  1. Move the initial orange and yellow blocks to clear the bottom edges

  2. Uncover the hidden boxes in the tray to reveal black and brown blocks

  3. Send the black block to clear the facial features and outlines

  4. Unleash the first wave of white blocks into the center space

  5. Manage the remaining orange and yellow blocks to clear the sides

  6. Clear the brown base at the very bottom of the board

  7. Push through the upper arches of the heart shape

  8. Remove the final corner to officially win the level

Second-source check

Opening and finish confirmed separately

Opening: Move the initial orange and yellow blocks to clear the bottom edges. Finish: Remove the final corner to officially win the level. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 354 Screenshot
Colony Flow Level 354: yellow dog lifting a giant white heart reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 354 paints Owl with 140 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Yellow: 60 tiles โ†’ cubes of 27, 25, 8
  • Brown: 40 tiles โ†’ cubes of 40
  • Indigo: 38 tiles โ†’ cubes of 38
  • Lime: 2 tiles โ†’ cubes of 2

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Lime 2

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Yellow 27 cube.
  2. Send the Yellow 8 cube.
  3. Send the Yellow 25 cube. Only ~18 of its 25 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Indigo 38 cube. Only ~16 of its 38 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Lime 2 cube.
  6. Send the Brown 40 cube. Only ~18 of its 40 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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