Colony Flow Level 431 Answer Key, Walkthrough & Solution
Level 431 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 431: split day-and-night sky with rainbow and planets
Opening move: Pulling connected light blue blocks clears the right side sky. Final move: The purple planet is the final piece of the puzzle.
Board identity
split day-and-night sky with rainbow and planets
The recorded palette is black, blue, yellow, pink, white, green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the split day-and-night sky with rainbow and planets
Pulling connected light blue blocks clears the right side sky
Feeding black blocks removes the dark space background
Using the massive yellow block reveals the hidden key
Unlocking the tray opens up your detail colors
Managing the connected black blocks finishes the space sky
Clearing the UFO and rainbow requires careful single pulls
The purple planet is the final piece of the puzzle
Second-source check
Opening and finish confirmed separately
Opening: Pulling connected light blue blocks clears the right side sky. Finish: The purple planet is the final piece of the puzzle. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 431 paints Apple with 196 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Coral: 116 tiles → cubes of 49, 45, 22
- White: 55 tiles → cubes of 55
- Violet: 16 tiles → cubes of 16
- Yellow: 9 tiles → cubes of 9
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Yellow 9
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the White 55 cube. Only ~40 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 22 cube.
- Send the Coral 45 cube. Only ~30 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 49 cube. Only ~21 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 16 cube. Only ~10 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 9 cube. Only ~8 of its 9 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.