Colony Flow Level 164 Answer Key, Walkthrough & Solution
Level 164 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 164: goldfish swimming inside a round glass bowl
Opening move: Start at the bottom purple rim to open the board. Final move: Clear the top water arch and finish the goldfish.
Board identity
goldfish swimming inside a round glass bowl
The recorded palette is cyan, orange, yellow, green, pink, purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the goldfish swimming inside a round glass bowl
Start at the bottom purple rim to open the board
Clear the green gravel and the lower blue water
Remove the pink details surrounding the lower bowl
Eat into the orange and yellow fish tail
Collect the hidden key to unlock the tray
Focus on the main fish body and the brown details
Clear the top water arch and finish the goldfish
Second-source check
Opening and finish confirmed separately
Opening: Start at the bottom purple rim to open the board. Finish: Clear the top water arch and finish the goldfish. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 164 paints Shroom House with 173 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Jade: 84 tiles → cubes of 30, 25, 23, 6
- Violet: 47 tiles → cubes of 47
- Yellow: 24 tiles → cubes of 21, 3
- Teal: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Yellow 3
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Jade 25 cube.
- Send the Jade 23 cube.
- Send the Jade 6 cube.
- Send the Yellow 3 cube.
- Send the Violet 47 cube. Only ~15 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 30 cube. Only ~20 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 21 cube. Only ~15 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.