Colony Flow Level 377 Answer Key, Walkthrough & Solution
Level 377 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 377: green antennaed alien waving in outer space
Opening move: Move early green blocks to attack the cat face. Final move: Send the connected boxes and clear the final pixels.
Board identity
green antennaed alien waving in outer space
The recorded palette is green, purple, yellow, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the green antennaed alien waving in outer space
Move early green blocks to attack the cat face
Start chipping away at the massive central chocolate block
Move the connected boxes into a waiting slot
Send blue ants to clear the dark blue night sky
Clear the upper chocolate blocks
Find the key and unlock the tray
Destroy the central chocolate block completely
Erase the black whiskers and outlines
Consume the yellow stars
Send the connected boxes and clear the final pixels
Second-source check
Opening and finish confirmed separately
Opening: Move early green blocks to attack the cat face. Finish: Send the connected boxes and clear the final pixels. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 377 paints Ice Cream with 132 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Coral: 54 tiles โ cubes of 26, 22, 6
- Cyan: 52 tiles โ cubes of 52
- Black: 20 tiles โ cubes of 20
- White: 6 tiles โ cubes of 6
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Coral 6
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Coral 6 cube.
- Send the Coral 22 cube. Only ~18 of its 22 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 26 cube. Only ~16 of its 26 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 52 cube. Only ~15 of its 52 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 20 cube. Only ~18 of its 20 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 6 cube. Only ~5 of its 6 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.