Colony Flow Level 377 Answer Key, Walkthrough & Solution

Hard

Level 377 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 377: green antennaed alien waving in outer space

Opening move: Move early green blocks to attack the cat face. Final move: Send the connected boxes and clear the final pixels.

greenpurpleyellowblack

Board identity

green antennaed alien waving in outer space

The recorded palette is green, purple, yellow, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the green antennaed alien waving in outer space

  1. Move early green blocks to attack the cat face

  2. Start chipping away at the massive central chocolate block

  3. Move the connected boxes into a waiting slot

  4. Send blue ants to clear the dark blue night sky

  5. Clear the upper chocolate blocks

  6. Find the key and unlock the tray

  7. Destroy the central chocolate block completely

  8. Erase the black whiskers and outlines

  9. Consume the yellow stars

  10. Send the connected boxes and clear the final pixels

Second-source check

Opening and finish confirmed separately

Opening: Move early green blocks to attack the cat face. Finish: Send the connected boxes and clear the final pixels. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 377 Screenshot
Colony Flow Level 377: green antennaed alien waving in outer space reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 377 paints Ice Cream with 132 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Coral: 54 tiles โ†’ cubes of 26, 22, 6
  • Cyan: 52 tiles โ†’ cubes of 52
  • Black: 20 tiles โ†’ cubes of 20
  • White: 6 tiles โ†’ cubes of 6

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Coral 6

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Coral 6 cube.
  2. Send the Coral 22 cube. Only ~18 of its 22 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Coral 26 cube. Only ~16 of its 26 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Cyan 52 cube. Only ~15 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Black 20 cube. Only ~18 of its 20 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the White 6 cube. Only ~5 of its 6 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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