Colony Flow Level 1299 Answer Key, Walkthrough & Solution

Easy
No dedicated video exists for level 1299 yet — the creator covers this range selectively. Check the full playlist for nearby levels, or follow the written guide below.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1299 paints Swan with 484 tiles across 5 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Green: 231 tiles → cubes of 49, 43, 31, 29, 29, 28, 22
  • Coral: 147 tiles → cubes of 52, 52, 27, 16
  • Dark: 87 tiles → cubes of 51, 36
  • White: 14 tiles → cubes of 14
  • Aqua: 5 tiles → cubes of 5

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Coral 16, Coral 52

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Green 28 cube.
  2. Send the Coral 27 cube.
  3. Send the Green 22 cube.
  4. Send the Coral 16 cube.
  5. Send the Coral 52 cube. Only ~32 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Green 29 cube. Only ~26 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Green 49 cube. Only ~27 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Coral 52 cube. Only ~25 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Dark 51 cube. Only ~17 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Green 29 cube. Only ~17 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Dark 36 cube. Only ~16 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Aqua 5 cube.
  13. Send the Green 43 cube. Only ~22 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  14. Send the Green 31 cube. Only ~16 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  15. Send the White 14 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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