Colony Flow Level 552 Answer Key, Walkthrough & Solution

Easy

Level 552 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 552: round orange fish with a single white stripe

Opening move: Open with cyan and orange blocks to open the lower water area. Final move: Clear the white flower petals to win the level.

orangewhiteblackbluegreen

Board identity

round orange fish with a single white stripe

The recorded palette is orange, white, black, blue, green. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the round orange fish with a single white stripe

  1. Open with cyan and orange blocks to open the lower water area

  2. Feed the orange blocks to clear the lower fish body

  3. Manage the connected orange and green block

  4. Break the chocolate down to double digits

  5. Destroy the chocolate completely and deploy the black block

  6. Select the connected yellow and cyan block

  7. Finish the clownfish and target the upper water

  8. Clear the white flower petals to win the level

Second-source check

Opening and finish confirmed separately

Opening: Open with cyan and orange blocks to open the lower water area. Finish: Clear the white flower petals to win the level. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 552 Screenshot
Colony Flow Level 552: round orange fish with a single white stripe reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 552 paints Owl with 140 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Yellow: 60 tiles โ†’ cubes of 35, 25
  • Coral: 40 tiles โ†’ cubes of 40
  • Dark: 38 tiles โ†’ cubes of 26, 12
  • Black: 2 tiles โ†’ cubes of 2

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Black 2

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Yellow 25 cube.
  2. Send the Dark 12 cube.
  3. Send the Yellow 35 cube. Only ~23 of its 35 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Coral 40 cube. Only ~14 of its 40 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Black 2 cube.
  6. Send the Dark 26 cube. Only ~20 of its 26 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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