Colony Flow Level 1260 Answer Key, Walkthrough & Solution
Level 1260 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 1260: the board shown in the Level 1260 video
Opening move: Clear the lowest dark red and yellow tiles to create entry points. Final move: Flood the remaining white background to finish the level.
Board identity
the board shown in the Level 1260 video
Use the Level 1260 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1260 video
Verified move 1
Clear the lowest dark red and yellow tiles to create entry points
Verified move 2
Open access to the white background by finishing the bottom strawberries
Verified move 3
Queue your first connected boxes to chew into the white grid
Verified move 4
Chew through the green leaves in the center of the board
Verified move 5
Work through the yellow and cyan bee on the right side
Verified move 6
Finish the top strawberry to remove the last colored obstacle
Verified move 7
Flood the remaining white background to finish the level
Sources reviewed: primary level guide.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1260 paints Rocket with 141 tiles across 5 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Violet: 52 tiles โ cubes of 24, 21, 7
- Red: 34 tiles โ cubes of 34
- Magenta: 28 tiles โ cubes of 28
- Black: 18 tiles โ cubes of 18
- Coral: 9 tiles โ cubes of 9
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Black 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Violet 7 cube.
- Send the Red 34 cube. Only ~16 of its 34 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 21 cube. Only ~20 of its 21 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 24 cube. Only ~15 of its 24 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 28 cube. Only ~14 of its 28 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 18 cube. Only ~10 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 9 cube. Only ~8 of its 9 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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