Colony Flow Level 92 Answer Key, Walkthrough & Solution
Level 92 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 92: pink character with green hat and cheek keys
Opening move: Open the blue background and green hat outer edges. Final move: Clear the black outlines and final background pieces.
Board identity
pink character with green hat and cheek keys
The recorded palette is blue, pink, green, black, yellow, white. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the pink character with green hat and cheek keys
Open the blue background and green hat outer edges
Begin feeding the right green hungry door
Carve into the face to free the yellow key
Shift your focus to the left white hungry door
Collect the blue key on the right side of the face
Breach the hungry doors to expose the jacket
Clear the black outlines and final background pieces
Second-source check
Opening and finish confirmed separately
Opening: Open the blue background and green hat outer edges. Finish: Clear the black outlines and final background pieces. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 92 paints Donut with 208 tiles across 4 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.
- Navy: 88 tiles → cubes of 43, 26, 19
- Indigo: 86 tiles → cubes of 31, 27, 23, 5
- Sand: 24 tiles → cubes of 19, 5
- Yellow: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Sand 5
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Navy 43 cube.
- Send the Navy 26 cube.
- Send the Indigo 5 cube.
- Send the Indigo 31 cube. Only ~22 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 19 cube. Only ~17 of its 19 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 23 cube. Only ~22 of its 23 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 10 cube.
- Send the Indigo 27 cube. Only ~18 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 5 cube.
- Send the Sand 19 cube. Only ~11 of its 19 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.