Colony Flow Level 602 Answer Key, Walkthrough & Solution

Easy

Level 602 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 602: dark arched tunnel with a red barred gate

Opening move: Open the bottom row to collect the trapped keys. Final move: Sweep the massive upper light blue background.

blackpurplewhiteredyellowcyan

Board identity

dark arched tunnel with a red barred gate

The recorded palette is black, purple, white, red, yellow, cyan. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the dark arched tunnel with a red barred gate

  1. Open the bottom row to collect the trapped keys

  2. Strip away the yellow outer border and white teeth

  3. Devour the red center and attack the purple arch

  4. Clear the top of the heavy dark purple arch

  5. Sweep the massive upper light blue background

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom row to collect the trapped keys. Finish: Sweep the massive upper light blue background. Its 5board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 602 Screenshot
Colony Flow Level 602: dark arched tunnel with a red barred gate reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 602 paints Mushroom with 170 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Violet: 76 tiles → cubes of 37, 25, 14
  • Green: 38 tiles → cubes of 23, 15
  • Red: 32 tiles → cubes of 32
  • Pink: 24 tiles → cubes of 24

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Red 32

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Violet 25 cube.
  2. Send the Violet 14 cube.
  3. Send the Red 32 cube. Only ~22 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Violet 37 cube. Only ~18 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Green 15 cube.
  6. Send the Green 23 cube. Only ~17 of its 23 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Pink 24 cube. Only ~18 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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