Colony Flow Level 867 Answer Key, Walkthrough & Solution
Level 867 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 867: the board shown in the Level 867 video
Opening move: Start by targeting the white hair and red shirt. Final move: Finish the outer borders and remaining background.
Board identity
the board shown in the Level 867 video
Use the Level 867 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 867 video
Verified move 1
Start by targeting the white hair and red shirt
Verified move 2
Manage the connected pink and red boxes
Verified move 3
Queue purple and yellow blocks to clear the collar and hair highlights
Verified move 4
Next, feeding the Hungry Door to break it open
Verified move 5
Navigate the connected dark purple and yellow blocks
Verified move 6
Reveal the hidden box in the tray
Verified move 7
Clear the peach colored skin tiles
Verified move 8
Tackle the light purple and remaining red blocks
Verified move 9
Finish the outer borders and remaining background
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 867 paints Rainbow with 388 tiles across 5 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.
- Sand: 102 tiles → cubes of 53, 49
- Blue: 86 tiles → cubes of 52, 34
- Orange: 74 tiles → cubes of 41, 33
- Coral: 66 tiles → cubes of 37, 29
- White: 60 tiles → cubes of 38, 22
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
White 22
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Coral 29 cube. Only ~28 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 37 cube. Only ~24 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 41 cube. Only ~30 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 49 cube. Only ~26 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 33 cube. Only ~22 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 53 cube. Only ~26 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 34 cube.
- Send the White 22 cube.
- Send the Blue 52 cube. Only ~28 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 38 cube. Only ~32 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.