Colony Flow Level 426 Answer Key, Walkthrough & Solution
Level 426 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 426: child wearing a red spotted mushroom hood
Opening move: Start eating the yellow background and pink character tiles. Final move: Clear the final background tiles to win.
Board identity
child wearing a red spotted mushroom hood
The recorded palette is red, yellow, cream, green, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the child wearing a red spotted mushroom hood
Start eating the yellow background and pink character tiles
Move the first set of connected red and black boxes
Collect the keys to open the locked tray blocks
Bring in more pink and red ants for the character
Send and utilize the hidden boxes
Destroy the massive chocolate block completely
Clear the final background tiles to win
Second-source check
Opening and finish confirmed separately
Opening: Start eating the yellow background and pink character tiles. Finish: Clear the final background tiles to win. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 426 paints Balloon with 109 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Sand: 94 tiles โ cubes of 53, 41
- Green: 8 tiles โ cubes of 8
- Indigo: 6 tiles โ cubes of 6
- Magenta: 1 tiles โ cubes of 1
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Indigo 6 cube.
- Send the Magenta 1 cube.
- Send the Sand 41 cube. Only ~30 of its 41 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 53 cube. Only ~21 of its 53 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 8 cube. Only ~7 of its 8 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.