Colony Flow Level 426 Answer Key, Walkthrough & Solution

Easy

Level 426 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 426: child wearing a red spotted mushroom hood

Opening move: Start eating the yellow background and pink character tiles. Final move: Clear the final background tiles to win.

redyellowcreamgreenblack

Board identity

child wearing a red spotted mushroom hood

The recorded palette is red, yellow, cream, green, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the child wearing a red spotted mushroom hood

  1. Start eating the yellow background and pink character tiles

  2. Move the first set of connected red and black boxes

  3. Collect the keys to open the locked tray blocks

  4. Bring in more pink and red ants for the character

  5. Send and utilize the hidden boxes

  6. Destroy the massive chocolate block completely

  7. Clear the final background tiles to win

Second-source check

Opening and finish confirmed separately

Opening: Start eating the yellow background and pink character tiles. Finish: Clear the final background tiles to win. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 426 Screenshot
Colony Flow Level 426: child wearing a red spotted mushroom hood reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 426 paints Balloon with 109 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Sand: 94 tiles โ†’ cubes of 53, 41
  • Green: 8 tiles โ†’ cubes of 8
  • Indigo: 6 tiles โ†’ cubes of 6
  • Magenta: 1 tiles โ†’ cubes of 1

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Indigo 6 cube.
  2. Send the Magenta 1 cube.
  3. Send the Sand 41 cube. Only ~30 of its 41 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Sand 53 cube. Only ~21 of its 53 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Green 8 cube. Only ~7 of its 8 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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