Colony Flow Level 7 Answer Key, Walkthrough & Solution
Level 7 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 7: purple-outlined penguin
Opening move: Break through the bottom dark purple outline. Final move: Clear the final dark purple boundary tiles.
Board identity
purple-outlined penguin
The recorded palette is dark purple, white, light blue, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the purple-outlined penguin
Break through the bottom dark purple outline
Flood the lower white belly with large blocks
Manage the tray and maintain the dark purple assault
Next, feeding white blocks to clear the face
Unleash the light blue ants on the wings
Clear the small yellow details in the center
Attack the massive light blue head
Clear the final dark purple boundary tiles
Recorded block values
Numbers confirmed for Level 7
- Open with the dark-purple 20 block.
- Select the white 50 and white 29 blocks through the new opening.
- Bring in dark-purple 12 or 18 while white remains active.
- Queue white 17 and white 48 as earlier white blocks finish.
- Select light-blue 20 and 18 after their inner edges are exposed.
- Queue the yellow 5 blocks as soon as these small areas are reachable.
- Place the remaining light-blue 15 and 16 blocks.
Second-source check
Opening and finish confirmed separately
Opening: Break through the bottom dark purple outline. Finish: Clear the final dark purple boundary tiles. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 7 paints Fish with 72 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and one nest hole.
- Blue: 32 tiles โ cubes of 18, 14
- Green: 22 tiles โ cubes of 12, 10
- Cyan: 17 tiles โ cubes of 9, 8
- Black: 1 tiles โ cubes of 1
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Blue 18 cube.
- Send the Blue 14 cube.
- Send the Green 12 cube.
- Send the Green 10 cube.
- Send the Cyan 9 cube.
- Send the Black 1 cube.
- Send the Cyan 8 cube. Only ~6 of its 8 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.