Colony Flow Level 1127 Answer Key, Walkthrough & Solution

Hard

Level 1127 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 1127: the board shown in the Level 1127 video

Opening move: Clear the outer blue and light green tiles first. Final move: Remove the final scattered foliage pixels.

Board identity

the board shown in the Level 1127 video

Use the Level 1127 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1127 video

  1. Verified move 1

    Clear the outer blue and light green tiles first

  2. Verified move 2

    Strip away the thick bottom grass layer

  3. Verified move 3

    Clear the top right water section to reach the door

  4. Verified move 4

    Dismantle the brown tree trunks on both sides

  5. Verified move 5

    Move the connected boxes to tackle the inner hammock

  6. Verified move 6

    Feed the Hungry Door and clear the remaining flowers

  7. Verified move 7

    Remove the final scattered foliage pixels

Sources reviewed: primary level guide.

Colony Flow Level 1127 Screenshot
Colony Flow Level 1127: the board shown in the Level 1127 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1127 paints Flower with 124 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Sand: 69 tiles โ†’ cubes of 40, 29
  • Magenta: 21 tiles โ†’ cubes of 21
  • Indigo: 20 tiles โ†’ cubes of 20
  • Cream: 14 tiles โ†’ cubes of 14

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Sand 29 cube.
  2. Send the Sand 40 cube. Only ~22 of its 40 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Cream 14 cube.
  4. Send the Indigo 20 cube.
  5. Send the Magenta 21 cube. Only ~12 of its 21 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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