Colony Flow Level 295 Answer Key, Walkthrough & Solution
Level 295 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 295: blue turtle wearing a brown shell
Opening move: Clear the bottom boundary to open main paths. Final move: Remove the remaining top sections and finish the board.
Board identity
blue turtle wearing a brown shell
The recorded palette is blue, brown, yellow, pink, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the blue turtle wearing a brown shell
Clear the bottom boundary to open main paths
Attack the left pink background and gather the yellow key
Break the black outline to enter the character body
Dismantle the brown shell and grab the green key
Clear the light blue body and the eye keys
Clear the yellow belly tiles
Remove the remaining top sections and finish the board
Second-source check
Opening and finish confirmed separately
Opening: Clear the bottom boundary to open main paths. Finish: Remove the remaining top sections and finish the board. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 295 paints Sun with 484 tiles across 4 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.
- Yellow: 360 tiles → cubes of 54, 51, 49, 44, 39, 37, 24, 24, 21, 17
- Lime: 70 tiles → cubes of 35, 27, 8
- Magenta: 48 tiles → cubes of 48
- Orange: 6 tiles → cubes of 6
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Lime 8, Orange 6
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Yellow 54 cube.
- Send the Yellow 51 cube.
- Send the Yellow 49 cube.
- Send the Yellow 39 cube.
- Send the Yellow 37 cube.
- Send the Yellow 24 cube.
- Send the Yellow 24 cube.
- Send the Yellow 21 cube.
- Send the Yellow 17 cube.
- Send the Lime 8 cube.
- Send the Magenta 48 cube. Only ~42 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 44 cube. Only ~28 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 35 cube. Only ~24 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 27 cube. Only ~12 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 6 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.