Colony Flow Level 263 Answer Key, Walkthrough & Solution
Level 263 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 263: yellow mouse face with red cheeks
Opening move: You start the flow by pulling your primary colors into the tray. Final move: You finish the final tiles to win the level.
Board identity
yellow mouse face with red cheeks
The recorded palette is yellow, red, black, white. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the yellow mouse face with red cheeks
You start the flow by pulling your primary colors into the tray
You keep the white and yellow ants moving up the board
You maintain the black outline path to prevent a dead end
You expose the keys resting on the red cheeks
You drop the trapped red block from the top of the picture
You deploy the red ants to clear the cheeks and mouth
You collect the blue key and the yellow key
You push your ants into the upper background and the ears
You fill in the remaining yellow ears with your ants
You finish the final tiles to win the level
Second-source check
Opening and finish confirmed separately
Opening: You start the flow by pulling your primary colors into the tray. Finish: You finish the final tiles to win the level. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 263 paints Shroom House with 173 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Sand: 84 tiles → cubes of 43, 41
- Lime: 47 tiles → cubes of 38, 9
- Green: 24 tiles → cubes of 24
- Purple: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Green 24
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Lime 9 cube.
- Send the Sand 41 cube. Only ~28 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 43 cube. Only ~17 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 38 cube. Only ~21 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 24 cube. Only ~16 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.