Colony Flow Level 131 Answer Key, Walkthrough & Solution
Level 131 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 131: four flowers in a green grid
Opening move: Clear the outer white background on the left side. Final move: Remove the final green borders and yellow centers.
Board identity
four flowers in a green grid
The recorded palette is green, pink, white, gray. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the four flowers in a green grid
Clear the outer white background on the left side
Send pink ants to attack the bottom right flower
Break the lower green borders to open shorter paths
Finish dismantling the lower white petals
Send yellow ants to consume the flower centers
Direct a massive white swarm to the top right flower
Unleash pink ants on the top left flower
Remove the final green borders and yellow centers
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer white background on the left side. Finish: Remove the final green borders and yellow centers. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 131 paints Shroom House with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Teal: 84 tiles → cubes of 52, 27, 5
- Green: 47 tiles → cubes of 40, 7
- Cream: 24 tiles → cubes of 24
- Forest: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Cream 24
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Teal 27 cube.
- Send the Green 7 cube.
- Send the Teal 5 cube.
- Send the Teal 52 cube. Only ~21 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 40 cube. Only ~21 of its 40 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 24 cube. Only ~16 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.