Colony Flow Level 1131 Answer Key, Walkthrough & Solution
Level 1131 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1131: the board shown in the Level 1131 video
Opening move: Clear the outer white sky and brown beach tiles. Final move: Empty the tray and finish the puzzle.
Board identity
the board shown in the Level 1131 video
Use the Level 1131 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1131 video
Verified move 1
Clear the outer white sky and brown beach tiles
Verified move 2
Feed the Hungry Door by pulling teal blocks
Verified move 3
Remove the purple and dark blue edge pieces
Verified move 4
Manage your first set of connected boxes carefully
Verified move 5
Next, chipping away at the Hungry Door requirement
Verified move 6
Break open the Hungry Door to access the hidden tiles
Verified move 7
Clear the red sailboat sails on the left side
Verified move 8
Consume the giant yellow sun in the center
Verified move 9
Queue the brown and teal connected boxes to sweep the beach
Verified move 10
Remove the final scattered sky and water tiles
Verified move 11
Empty the tray and finish the puzzle
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1131 paints House with 276 tiles across 5 colors, split into 9 cubes in the tray. You have 5 waiting slots and two nest holes.
- Cream: 100 tiles → cubes of 46, 34, 20
- Dark: 78 tiles → cubes of 52, 26
- Cyan: 60 tiles → cubes of 45, 15
- Black: 20 tiles → cubes of 20
- Aqua: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Cyan 15
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Cream 20 cube.
- Send the Cyan 15 cube.
- Send the Cyan 45 cube. Only ~39 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 26 cube. Only ~24 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 52 cube. Only ~20 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 46 cube. Only ~31 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 34 cube. Only ~19 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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