Colony Flow Level 97 Answer Key, Walkthrough & Solution
Level 97 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 97: four colored counted doors in a checker pattern
Opening move: Start feeding the outer border colors to open space. Final move: Finish off the new central layer to win.
Board identity
four colored counted doors in a checker pattern
The recorded palette is light blue, dark purple, yellow, red, pink, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the four colored counted doors in a checker pattern
Start feeding the outer border colors to open space
Chip away at the heavy red box on the bottom right
Bring down the huge yellow structure on the bottom left
Manage the hidden tray blocks and clear the bottom structures
Tackle the top left light blue structure
Clear the scattered tiles blocking the top right
Break the final dark purple structure
Reveal and begin clearing the hidden bottom layer
Finish off the new central layer to win
Second-source check
Opening and finish confirmed separately
Opening: Start feeding the outer border colors to open space. Finish: Finish off the new central layer to win. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 97 paints Sun with 484 tiles across 4 colors, split into 14 cubes in the tray. You have 5 waiting slots and two nest holes.
- White: 360 tiles → cubes of 53, 46, 43, 38, 35, 34, 31, 28, 26, 26
- Violet: 70 tiles → cubes of 43, 27
- Navy: 48 tiles → cubes of 48
- Lime: 6 tiles → cubes of 6
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Lime 6, Violet 27
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the White 53 cube.
- Send the White 46 cube.
- Send the White 43 cube.
- Send the White 38 cube.
- Send the White 35 cube.
- Send the White 34 cube.
- Send the White 31 cube.
- Send the White 28 cube.
- Send the Navy 48 cube. Only ~44 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 26 cube.
- Send the Violet 27 cube. Only ~20 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 43 cube. Only ~19 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 6 cube.
- Send the White 26 cube. Only ~20 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.