Colony Flow Level 97 Answer Key, Walkthrough & Solution

Easy

Level 97 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 97: four colored counted doors in a checker pattern

Opening move: Start feeding the outer border colors to open space. Final move: Finish off the new central layer to win.

light bluedark purpleyellowredpinkbrown

Board identity

four colored counted doors in a checker pattern

The recorded palette is light blue, dark purple, yellow, red, pink, brown. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the four colored counted doors in a checker pattern

  1. Start feeding the outer border colors to open space

  2. Chip away at the heavy red box on the bottom right

  3. Bring down the huge yellow structure on the bottom left

  4. Manage the hidden tray blocks and clear the bottom structures

  5. Tackle the top left light blue structure

  6. Clear the scattered tiles blocking the top right

  7. Break the final dark purple structure

  8. Reveal and begin clearing the hidden bottom layer

  9. Finish off the new central layer to win

Second-source check

Opening and finish confirmed separately

Opening: Start feeding the outer border colors to open space. Finish: Finish off the new central layer to win. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 97 Screenshot
Colony Flow Level 97: four colored counted doors in a checker pattern reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 97 paints Sun with 484 tiles across 4 colors, split into 14 cubes in the tray. You have 5 waiting slots and two nest holes.

  • White: 360 tiles → cubes of 53, 46, 43, 38, 35, 34, 31, 28, 26, 26
  • Violet: 70 tiles → cubes of 43, 27
  • Navy: 48 tiles → cubes of 48
  • Lime: 6 tiles → cubes of 6

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Lime 6, Violet 27

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the White 53 cube.
  2. Send the White 46 cube.
  3. Send the White 43 cube.
  4. Send the White 38 cube.
  5. Send the White 35 cube.
  6. Send the White 34 cube.
  7. Send the White 31 cube.
  8. Send the White 28 cube.
  9. Send the Navy 48 cube. Only ~44 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the White 26 cube.
  11. Send the Violet 27 cube. Only ~20 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Violet 43 cube. Only ~19 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Lime 6 cube.
  14. Send the White 26 cube. Only ~20 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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