Colony Flow Level 111 Answer Key, Walkthrough & Solution
Level 111 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 111: northern lights over a dark landscape
Opening move: Move the bottom black tiles and outer pink tiles to establish multiple marching routes. Final move: Remove the last scattered bits of light blue and green to finish the puzzle.
Board identity
northern lights over a dark landscape
The recorded palette is black, dark gray, light blue, dark blue, purple, pink, light green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the northern lights over a dark landscape
Move the bottom black tiles and outer pink tiles to establish multiple marching routes
Clear the light blue water strip to open up the lower half of the picture
Clear the upper purple corners and outer pink boundaries slowly and carefully
Chew into the central green aurora bands to break the picture into smaller pieces
Break the remaining picture into isolated fragments by pulling the interior pink blocks
Eliminate the final thick purple sections in the middle of the board
Remove the last scattered bits of light blue and green to finish the puzzle
Second-source check
Opening and finish confirmed separately
Opening: Move the bottom black tiles and outer pink tiles to establish multiple marching routes. Finish: Remove the last scattered bits of light blue and green to finish the puzzle. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 111 paints Swan with 484 tiles across 5 colors, split into 16 cubes in the tray. You have 5 waiting slots and two nest holes.
- Magenta: 231 tiles → cubes of 52, 40, 37, 34, 26, 22, 20
- Cream: 147 tiles → cubes of 38, 35, 30, 23, 21
- Forest: 87 tiles → cubes of 47, 40
- Green: 14 tiles → cubes of 14
- Cyan: 5 tiles → cubes of 5
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Cream 30, Cream 38
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Cream 35 cube.
- Send the Cream 30 cube.
- Send the Magenta 26 cube.
- Send the Cream 23 cube.
- Send the Magenta 22 cube.
- Send the Cream 21 cube.
- Send the Magenta 20 cube.
- Send the Magenta 40 cube. Only ~33 of its 40 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 38 cube. Only ~27 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 37 cube. Only ~25 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 40 cube. Only ~20 of its 40 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 5 cube.
- Send the Forest 47 cube. Only ~17 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 52 cube. Only ~23 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 34 cube. Only ~18 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 14 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.