Colony Flow Level 5 Answer Key, Walkthrough & Solution

Hard

Level 5 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 5: multi-ring citrus slice

Opening move: Open the bottom edge of the outer rings to let the ants inside. Final move: Finish the remaining top segments to beat the level.

dark blueblacklight blueorangeyellowmagentapinklight green

Board identity

multi-ring citrus slice

The recorded palette is dark blue, black, light blue, orange, yellow, magenta, pink, light green. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the multi-ring citrus slice

  1. Open the bottom edge of the outer rings to let the ants inside

  2. Penetrate the thick orange rind and the yellow inner ring

  3. Access the fruit core and clear the center tiles entirely

  4. Next, working the swarm up the high outer sides

  5. Finish the remaining top segments to beat the level

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom edge of the outer rings to let the ants inside. Finish: Finish the remaining top segments to beat the level. Its 5board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 5 Screenshot
Colony Flow Level 5: multi-ring citrus slice reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 5 paints Citrus with 248 tiles across 8 colors, split into 18 cubes in the tray. You have 5 waiting slots and one nest hole.

  • Cyan: 66 tiles → cubes of 20, 20, 17, 9
  • Orange: 52 tiles → cubes of 21, 17, 14
  • Black: 46 tiles → cubes of 24, 16, 6
  • Navy: 42 tiles → cubes of 18, 16, 8
  • Yellow: 22 tiles → cubes of 16, 6
  • Magenta: 12 tiles → cubes of 12
  • Pink: 6 tiles → cubes of 6
  • Lime: 2 tiles → cubes of 2

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Black 24 cube.
  2. Send the Navy 18 cube.
  3. Send the Cyan 17 cube.
  4. Send the Black 16 cube.
  5. Send the Navy 16 cube.
  6. Send the Cyan 20 cube.
  7. Send the Cyan 9 cube.
  8. Send the Orange 17 cube.
  9. Send the Orange 14 cube.
  10. Send the Yellow 6 cube.
  11. Send the Black 6 cube.
  12. Send the Navy 8 cube.
  13. Send the Cyan 20 cube. Only ~17 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  14. Send the Orange 21 cube. Only ~14 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  15. Send the Yellow 16 cube. Only ~14 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  16. Send the Magenta 12 cube.
  17. Send the Pink 6 cube.
  18. Send the Lime 2 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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