Colony Flow Level 567 Answer Key, Walkthrough & Solution

Hard

Level 567 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 567: flying saucer casting a rainbow beam

Opening move: Open the bottom paths by clearing the pink stars and the red rainbow base. Final move: Complete the final perimeter sweep to win the level.

dark bluecyangreenredpurpleyellow

Board identity

flying saucer casting a rainbow beam

The recorded palette is dark blue, cyan, green, red, purple, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the flying saucer casting a rainbow beam

  1. Open the bottom paths by clearing the pink stars and the red rainbow base

  2. Eat through the center of the rainbow to expose the ship hull

  3. Send the dark grey ants to dismantle the bottom of the flying saucer

  4. Send a massive dark blue swarm to tackle the night sky background

  5. Clear the cyan moon and the alien head inside the saucer

  6. Move the mixed connected boxes to finish the central details

  7. Complete the final perimeter sweep to win the level

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom paths by clearing the pink stars and the red rainbow base. Finish: Complete the final perimeter sweep to win the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 567 Screenshot
Colony Flow Level 567: flying saucer casting a rainbow beam reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 567 paints Rocket with 141 tiles across 5 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Purple: 52 tiles โ†’ cubes of 41, 11
  • Sand: 34 tiles โ†’ cubes of 34
  • Orange: 28 tiles โ†’ cubes of 28
  • White: 18 tiles โ†’ cubes of 18
  • Forest: 9 tiles โ†’ cubes of 9

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

White 18

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Purple 11 cube.
  2. Send the Sand 34 cube. Only ~16 of its 34 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Purple 41 cube. Only ~20 of its 41 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Orange 28 cube. Only ~14 of its 28 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the White 18 cube. Only ~10 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Forest 9 cube. Only ~8 of its 9 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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