Colony Flow Level 88 Answer Key, Walkthrough & Solution

Easy

Level 88 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 88: round white figure with black hat and yellow keyhole chests

Opening move: Clear the outer red background to open a walking path. Final move: Clear the final hidden food tiles to win the game.

redwhiteblackyellowbrown

Board identity

round white figure with black hat and yellow keyhole chests

The recorded palette is red, white, black, yellow, brown. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the round white figure with black hat and yellow keyhole chests

  1. Clear the outer red background to open a walking path

  2. Hollow out the white body and black feet

  3. Balance your red and white block pulls evenly

  4. Introduce black blocks to dismantle the dark hat

  5. Clear the yellow and orange facial features in the center

  6. Manage the connected boxes in the tray carefully

  7. Finish the hat and prepare for the chests to open

  8. Clear the final hidden food tiles to win the game

Second-source check

Opening and finish confirmed separately

Opening: Clear the outer red background to open a walking path. Finish: Clear the final hidden food tiles to win the game. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 88 Screenshot
Colony Flow Level 88: round white figure with black hat and yellow keyhole chests reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 88 paints Boat with 213 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Purple: 96 tiles → cubes of 51, 28, 17
  • Sand: 69 tiles → cubes of 39, 21, 9
  • Red: 30 tiles → cubes of 30
  • Navy: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Purple 17

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Purple 28 cube.
  2. Send the Purple 17 cube.
  3. Send the Sand 9 cube.
  4. Send the Purple 51 cube. Only ~24 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Sand 21 cube.
  6. Send the Sand 39 cube. Only ~25 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Red 30 cube. Only ~14 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Navy 18 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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