Colony Flow Level 88 Answer Key, Walkthrough & Solution
Level 88 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 88: round white figure with black hat and yellow keyhole chests
Opening move: Clear the outer red background to open a walking path. Final move: Clear the final hidden food tiles to win the game.
Board identity
round white figure with black hat and yellow keyhole chests
The recorded palette is red, white, black, yellow, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the round white figure with black hat and yellow keyhole chests
Clear the outer red background to open a walking path
Hollow out the white body and black feet
Balance your red and white block pulls evenly
Introduce black blocks to dismantle the dark hat
Clear the yellow and orange facial features in the center
Manage the connected boxes in the tray carefully
Finish the hat and prepare for the chests to open
Clear the final hidden food tiles to win the game
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer red background to open a walking path. Finish: Clear the final hidden food tiles to win the game. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 88 paints Boat with 213 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Purple: 96 tiles → cubes of 51, 28, 17
- Sand: 69 tiles → cubes of 39, 21, 9
- Red: 30 tiles → cubes of 30
- Navy: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Purple 17
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Purple 28 cube.
- Send the Purple 17 cube.
- Send the Sand 9 cube.
- Send the Purple 51 cube. Only ~24 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 21 cube.
- Send the Sand 39 cube. Only ~25 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 30 cube. Only ~14 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 18 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.