Colony Flow Level 32 Answer Key, Walkthrough & Solution

Easy

Level 32 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 32: market stall with striped canopy

Opening move: Open the bottom foundation of the market stall. Final move: Remove the final scattered pixels.

whiteyellowblackreddark red

Board identity

market stall with striped canopy

The recorded palette is white, yellow, black, red, dark red. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the market stall with striped canopy

  1. Open the bottom foundation of the market stall

  2. Clear the bottom corners to wrap around the sides

  3. Send the ants up the black side pillars

  4. Manage the crowded slots near the roof

  5. Reveal the hidden box and eat the canopy

  6. Empty the center display of the shop

  7. Remove the final scattered pixels

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom foundation of the market stall. Finish: Remove the final scattered pixels. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 32 Screenshot
Colony Flow Level 32: market stall with striped canopy reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 32 paints Shroom House with 126 tiles across 4 colors, split into 9 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Violet: 54 tiles โ†’ cubes of 20, 15, 13, 6
  • Lime: 32 tiles โ†’ cubes of 22, 10
  • Cream: 24 tiles โ†’ cubes of 15, 9
  • Red: 16 tiles โ†’ cubes of 16

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Violet 20 cube.
  2. Send the Violet 15 cube.
  3. Send the Cream 9 cube.
  4. Send the Violet 6 cube.
  5. Send the Red 16 cube. Only ~10 of its 16 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Lime 10 cube.
  7. Send the Violet 13 cube. Only ~12 of its 13 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Lime 22 cube. Only ~14 of its 22 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Cream 15 cube. Only ~12 of its 15 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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