Colony Flow Level 697 Answer Key, Walkthrough & Solution
Level 697 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 697: pancake stack topped with dark blueberries
Opening move: Clear the outer red border first. Final move: Select your final blocks to win.
Board identity
pancake stack topped with dark blueberries
The recorded palette is orange, yellow, purple, red, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the pancake stack topped with dark blueberries
Clear the outer red border first
Peel back the right side orange layers
Attack the left side red edge
Chip away the light yellow sections
Start working on the top blueberries
Clear the massive center orange layers
Collect the key to unlock the green lock
Finish the top blueberries and syrup
Remove the final center tiles
Select your final blocks to win
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer red border first. Finish: Select your final blocks to win. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 697 paints Rainbow with 388 tiles across 5 colors, split into 13 cubes in the tray. You have 5 waiting slots and two nest holes.
- Navy: 102 tiles → cubes of 28, 26, 26, 22
- Purple: 86 tiles → cubes of 41, 24, 21
- Red: 74 tiles → cubes of 38, 36
- Jade: 66 tiles → cubes of 42, 24
- Coral: 60 tiles → cubes of 42, 18
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Coral 42, Coral 18
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Jade 24 cube.
- Send the Coral 18 cube.
- Send the Jade 42 cube. Only ~26 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 36 cube. Only ~30 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 22 cube.
- Send the Red 38 cube. Only ~24 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 28 cube.
- Send the Navy 26 cube.
- Send the Navy 26 cube. Only ~24 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 24 cube.
- Send the Purple 21 cube.
- Send the Purple 41 cube. Only ~31 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 42 cube. Only ~36 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.