Colony Flow Level 1097 Answer Key, Walkthrough & Solution
Level 1097 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1097: the board shown in the Level 1097 video
Opening move: Open the outer night sky with the black blocks. Final move: Drain the final pale yellow blocks to clear the moon.
Board identity
the board shown in the Level 1097 video
Use the Level 1097 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1097 video
Verified move 1
Open the outer night sky with the black blocks
Verified move 2
Push deeper into the background to isolate the bat
Verified move 3
Work through the first set of connected boxes safely
Verified move 4
Unleash the purple ants to devour the hanging bat
Verified move 5
Start breaking down the brown tree branch
Verified move 6
Clear the second set of connected boxes
Verified move 7
Navigate the dangerous triple connected box
Verified move 8
Remove the final pieces of the tree branch
Verified move 9
Drain the final pale yellow blocks to clear the moon
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1097 paints Mushroom with 170 tiles across 4 colors, split into 9 cubes in the tray. You have 5 waiting slots and two nest holes.
- Pink: 76 tiles → cubes of 30, 26, 20
- Cyan: 38 tiles → cubes of 21, 17
- Yellow: 32 tiles → cubes of 27, 5
- Dark: 24 tiles → cubes of 19, 5
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Yellow 5
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Pink 26 cube.
- Send the Pink 20 cube.
- Send the Yellow 5 cube.
- Send the Dark 5 cube.
- Send the Yellow 27 cube. Only ~22 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Pink 30 cube. Only ~16 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 17 cube.
- Send the Cyan 21 cube. Only ~16 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 19 cube. Only ~16 of its 19 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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