Colony Flow Level 202 Answer Key, Walkthrough & Solution
Level 202 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 202: orange cat curled inside a blue bed
Opening move: Move red blocks first to dismantle the solid red outer background completely. Final move: Perform a careful final cleanup on the remaining scattered mixed tiles.
Board identity
orange cat curled inside a blue bed
The recorded palette is orange, blue, white, red, green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the orange cat curled inside a blue bed
Move red blocks first to dismantle the solid red outer background completely
Introduce white blocks to hollow out the thick outer beard section
Clear the black outlines to break the barrier protecting the inner face
Clear the green leaf accent on the upper right side to free that corner
Move dark red blocks to consume the hat and the rosy cheeks
Work through the light blue beard shading and the fluffy hat trim
Flood the board with tan blocks to rapidly devour the central face
Perform a careful final cleanup on the remaining scattered mixed tiles
Second-source check
Opening and finish confirmed separately
Opening: Move red blocks first to dismantle the solid red outer background completely. Finish: Perform a careful final cleanup on the remaining scattered mixed tiles. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 202 paints Castle with 355 tiles across 6 colors, split into 11 cubes in the tray. You have 5 waiting slots and two nest holes.
- Cyan: 125 tiles → cubes of 48, 42, 35
- Forest: 90 tiles → cubes of 50, 40
- Green: 54 tiles → cubes of 54
- Yellow: 38 tiles → cubes of 25, 13
- Coral: 36 tiles → cubes of 30, 6
- Brown: 12 tiles → cubes of 12
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Coral 6
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Coral 6 cube.
- Send the Forest 50 cube. Only ~23 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 30 cube. Only ~18 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 40 cube. Only ~15 of its 40 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 13 cube.
- Send the Cyan 35 cube. Only ~20 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 48 cube. Only ~20 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 54 cube. Only ~34 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 42 cube. Only ~21 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 25 cube. Only ~19 of its 25 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Brown 12 cube. Only ~10 of its 12 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.