Colony Flow Level 174 Answer Key, Walkthrough & Solution
Level 174 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 174: gold alarm clock surrounded by playing cards
Opening move: Start clearing the large sky area and the lower yellow section. Final move: Empty the tray and finish the puzzle.
Board identity
gold alarm clock surrounded by playing cards
The recorded palette is gold, white, red, pink, blue, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the gold alarm clock surrounded by playing cards
Start clearing the large sky area and the lower yellow section
Bring out more light blue to finish the outer sky
Introduce white and brown to the board
Launch a massive red block to tackle the roof
Move the white and light blue blocks to clear the windows
Send the unlocked yellow block to clean up the trim
Clear the final green leaves and remaining borders
Empty the tray and finish the puzzle
Second-source check
Opening and finish confirmed separately
Opening: Start clearing the large sky area and the lower yellow section. Finish: Empty the tray and finish the puzzle. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 174 paints House with 276 tiles across 5 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.
- Red: 100 tiles → cubes of 39, 31, 30
- Blue: 78 tiles → cubes of 42, 32, 4
- Aqua: 60 tiles → cubes of 36, 24
- Yellow: 20 tiles → cubes of 20
- Cream: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Aqua 36
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Aqua 36 cube.
- Send the Blue 4 cube.
- Send the Blue 42 cube. Only ~24 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 30 cube. Only ~26 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 24 cube. Only ~22 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 39 cube. Only ~20 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 31 cube. Only ~13 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 32 cube. Only ~18 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.