Colony Flow Level 568 Answer Key, Walkthrough & Solution
Level 568 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 568: snow-striped mountain rising between green foothills
Opening move: Break the outer dark purple border to let the ants inside. Final move: Eliminate the top dark purple border to win.
Board identity
snow-striped mountain rising between green foothills
The recorded palette is black, white, blue, green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the snow-striped mountain rising between green foothills
Break the outer dark purple border to let the ants inside
Clear the lower green mountain flanks
Move the medium blue blocks to open the lower sky
Manage your first connected boxes safely
Chip away at the remaining green sections
Work through the complex connected boxes in the middle game
Clear the white snow peak entirely
Sweep up the final light blue sky pixels
Eliminate the top dark purple border to win
Second-source check
Opening and finish confirmed separately
Opening: Break the outer dark purple border to let the ants inside. Finish: Eliminate the top dark purple border to win. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 568 paints Fish with 146 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 84 tiles → cubes of 53, 20, 11
- Forest: 48 tiles → cubes of 29, 19
- Red: 7 tiles → cubes of 7
- Purple: 7 tiles → cubes of 7
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Purple 7
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Dark 20 cube.
- Send the Forest 19 cube.
- Send the Dark 11 cube.
- Send the Forest 29 cube. Only ~19 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 53 cube. Only ~22 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 7 cube.
- Send the Purple 7 cube. Only ~6 of its 7 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.