Colony Flow Level 236 Answer Key, Walkthrough & Solution

Easy

Level 236 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 236: red octopus swimming through pale blue bubbles

Opening move: This step opens the bottom of the board by clearing the water and the lower tentacles. Final move: This step clears the black face tiles to completely finish the level.

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Board identity

red octopus swimming through pale blue bubbles

The recorded palette is red, blue, white, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the red octopus swimming through pale blue bubbles

  1. This step opens the bottom of the board by clearing the water and the lower tentacles

  2. This step removes the side water to expose the giant red head

  3. This step unleashes your red blocks to consume the main octopus body

  4. This step manages the connected light blue blocks to clear the top corners

  5. This step cleans up the remaining dark red shadow patches scattered on the board

  6. This step clears the black face tiles to completely finish the level

Second-source check

Opening and finish confirmed separately

Opening: This step opens the bottom of the board by clearing the water and the lower tentacles. Finish: This step clears the black face tiles to completely finish the level. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 236 Screenshot
Colony Flow Level 236: red octopus swimming through pale blue bubbles reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 236 paints Flower with 124 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Red: 69 tiles โ†’ cubes of 42, 27
  • Green: 21 tiles โ†’ cubes of 21
  • Orange: 20 tiles โ†’ cubes of 20
  • Cream: 14 tiles โ†’ cubes of 14

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Red 27 cube.
  2. Send the Red 42 cube. Only ~23 of its 42 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Cream 14 cube.
  4. Send the Orange 20 cube.
  5. Send the Green 21 cube. Only ~12 of its 21 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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