Colony Flow Level 176 Answer Key, Walkthrough & Solution
Level 176 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 176: red apple television with a brown screen
Opening move: Move the dark blue blocks to chew through the chocolate. Final move: Empty the final tray blocks to finish the level.
Board identity
red apple television with a brown screen
The recorded palette is red, brown, green, yellow, purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red apple television with a brown screen
Move the dark blue blocks to chew through the chocolate
Clear the revealed red berry and yellow face tiles
Manage the tricky hidden boxes carefully
Send black ants to clear the facial features
Utilize pink blocks for the smaller detail sections
Focus on the outer red sections of the berry body
Attack the green stem located at the top
Remove the remaining top background tiles
Empty the final tray blocks to finish the level
Second-source check
Opening and finish confirmed separately
Opening: Move the dark blue blocks to chew through the chocolate. Finish: Empty the final tray blocks to finish the level. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 176 paints Melon Pop with 191 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Violet: 126 tiles → cubes of 52, 48, 26
- Green: 30 tiles → cubes of 30
- Teal: 20 tiles → cubes of 20
- Blue: 15 tiles → cubes of 15
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Teal 20
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Violet 26 cube.
- Send the Violet 52 cube. Only ~22 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 30 cube. Only ~24 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 48 cube. Only ~23 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 15 cube. Only ~10 of its 15 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.