Colony Flow Level 330 Answer Key, Walkthrough & Solution
Level 330 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 330: tiny painter facing a giant orange wall
Opening move: Open the outer perimeter by targeting the red sky and the small left door. Final move: Zero out the large red door to claim your victory and finish the board.
Board identity
tiny painter facing a giant orange wall
The recorded palette is red, orange, yellow, green, blue, white. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the tiny painter facing a giant orange wall
Open the outer perimeter by targeting the red sky and the small left door
Clear the boy character completely and peel back the inner pink sky
Dig into the deep orange and yellow sunset bands radiating from the center
Sweep the green grass foundation and reduce the central door numbers
Attack the isolated purple clouds located on the upper left wall
Hollow out the remaining yellow and orange sections around the right door
Finish the bottom grass base and completely break the central door
Zero out the large red door to claim your victory and finish the board
Second-source check
Opening and finish confirmed separately
Opening: Open the outer perimeter by targeting the red sky and the small left door. Finish: Zero out the large red door to claim your victory and finish the board. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 330 paints Star with 124 tiles across 3 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Violet: 74 tiles โ cubes of 47, 27
- White: 34 tiles โ cubes of 27, 7
- Brown: 16 tiles โ cubes of 16
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the White 27 cube.
- Send the Violet 27 cube.
- Send the White 7 cube.
- Send the Violet 47 cube. Only ~29 of its 47 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Brown 16 cube. Only ~12 of its 16 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.