Colony Flow Level 302 Answer Key, Walkthrough & Solution
Level 302 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 302: striped flag with an orange sun emblem
Opening move: Start by targeting the bottom light blue stripe. Final move: Empty the final tray blocks to clear the remaining top tiles.
Board identity
striped flag with an orange sun emblem
The recorded palette is light blue, white, orange, green, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the striped flag with an orange sun emblem
Start by targeting the bottom light blue stripe
Push through the right side to grab the light blue key
Send white blocks to clear the middle section
Collect the orange key and attack the center sun
Work your way up to the green key
Empty the final tray blocks to clear the remaining top tiles
Second-source check
Opening and finish confirmed separately
Opening: Start by targeting the bottom light blue stripe. Finish: Empty the final tray blocks to clear the remaining top tiles. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 302 paints Flower with 124 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Yellow: 69 tiles โ cubes of 39, 30
- White: 21 tiles โ cubes of 21
- Red: 20 tiles โ cubes of 20
- Brown: 14 tiles โ cubes of 14
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Yellow 30 cube.
- Send the Yellow 39 cube. Only ~21 of its 39 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Brown 14 cube.
- Send the Red 20 cube.
- Send the White 21 cube. Only ~12 of its 21 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.