Colony Flow Level 298 Answer Key, Walkthrough & Solution
Level 298 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 298: pink animal face hidden behind a central lock
Opening move: Clear the outer green background first. Final move: Clear the final black outlines and white details.
Board identity
pink animal face hidden behind a central lock
The recorded palette is green, purple, pink, orange, black, white. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the pink animal face hidden behind a central lock
Clear the outer green background first
Send blue ants to the center door
Remove the dark balloon strings
Expose the hidden pink animal picture
Remove the new green surrounding tiles
Erase all the scattered orange shapes
Dismantle the large pink animal body
Clear the final black outlines and white details
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer green background first. Finish: Clear the final black outlines and white details. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 298 paints Heart with 336 tiles across 3 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.
- Blue: 248 tiles → cubes of 48, 42, 41, 39, 33, 26, 19
- Magenta: 68 tiles → cubes of 44, 24
- White: 20 tiles → cubes of 20
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Magenta 24
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Blue 48 cube.
- Send the Blue 42 cube.
- Send the Blue 41 cube.
- Send the Blue 33 cube.
- Send the Blue 26 cube.
- Send the Magenta 24 cube.
- Send the Blue 19 cube.
- Send the Blue 39 cube. Only ~25 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 44 cube. Only ~32 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 20 cube. Only ~12 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.