Colony Flow Level 166 Answer Key, Walkthrough & Solution

Easy

Level 166 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 166: winged roller skater crossing a pale blue field

Opening move: Move the massive background block and the first red block to start the board. Final move: Clear the final dark blue sections and the top border to win the level.

light blueyellowreddark blueblacktan

Board identity

winged roller skater crossing a pale blue field

The recorded palette is light blue, yellow, red, dark blue, black, tan. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the winged roller skater crossing a pale blue field

  1. Move the massive background block and the first red block to start the board

  2. Bring in a second light blue block and a dark blue block to increase your clearing speed

  3. Introduce the first yellow block to work on the bottom of the figure

  4. Bring out the black block to eliminate the skate wheels on the left side

  5. Send another yellow block to attack the large wings in the center

  6. Bring up the tan blocks to clear the skin tone areas of the character

  7. Clear the final dark blue sections and the top border to win the level

Second-source check

Opening and finish confirmed separately

Opening: Move the massive background block and the first red block to start the board. Finish: Clear the final dark blue sections and the top border to win the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 166 Screenshot
Colony Flow Level 166: winged roller skater crossing a pale blue field reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 166 paints Heart with 336 tiles across 3 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Brown: 248 tiles → cubes of 50, 50, 38, 31, 31, 28, 20
  • Cream: 68 tiles → cubes of 44, 24
  • Indigo: 20 tiles → cubes of 20

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Cream 24

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Brown 50 cube.
  2. Send the Brown 38 cube.
  3. Send the Brown 31 cube.
  4. Send the Brown 31 cube.
  5. Send the Brown 28 cube.
  6. Send the Cream 24 cube.
  7. Send the Brown 20 cube.
  8. Send the Brown 50 cube. Only ~31 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Cream 44 cube. Only ~32 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Indigo 20 cube. Only ~12 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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