Colony Flow Level 827 Answer Key, Walkthrough & Solution

Hard

Level 827 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 827: the board shown in the Level 827 video

Opening move: Clear the white cat body and the purple ear details. Final move: Clear the black outline and the final green spots.

Board identity

the board shown in the Level 827 video

Use the Level 827 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 827 video

  1. Verified move 1

    Clear the white cat body and the purple ear details

  2. Verified move 2

    Clear the orange duck beak and the top green border

  3. Verified move 3

    Attack the yellow duck floatie and the magenta accents

  4. Verified move 4

    Drain the massive light blue pool water

  5. Verified move 5

    Manage the first set of linked connected boxes

  6. Verified move 6

    Finish the remaining pool water and the yellow floatie

  7. Verified move 7

    Clear the black outline and the final green spots

Sources reviewed: primary level guide.

Colony Flow Level 827 Screenshot
Colony Flow Level 827: the board shown in the Level 827 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 827 paints Apple with 196 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Indigo: 116 tiles → cubes of 51, 28, 25, 12
  • Sand: 55 tiles → cubes of 52, 3
  • Aqua: 16 tiles → cubes of 16
  • Cyan: 9 tiles → cubes of 9

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Cyan 9

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Sand 3 cube.
  2. Send the Sand 52 cube. Only ~38 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Indigo 28 cube.
  4. Send the Indigo 25 cube.
  5. Send the Indigo 12 cube.
  6. Send the Indigo 51 cube. Only ~22 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Aqua 16 cube. Only ~10 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Cyan 9 cube. Only ~8 of its 9 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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