Colony Flow Level 243 Answer Key, Walkthrough & Solution

Easy

Level 243 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 243: four-leaf clover floating on blue water

Opening move: Open the bottom right edge of the clover stem. Final move: Finish dismantling the top left leaf.

greenbluewhite

Board identity

four-leaf clover floating on blue water

The recorded palette is green, blue, white. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the four-leaf clover floating on blue water

  1. Open the bottom right edge of the clover stem

  2. Expose the light blue background near the bottom

  3. Work your way up the right side of the board

  4. Breach the center intersection of the four leaves

  5. Sweep the massive outer boundary

  6. Finish dismantling the top left leaf

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom right edge of the clover stem. Finish: Finish dismantling the top left leaf. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 243 Screenshot
Colony Flow Level 243: four-leaf clover floating on blue water reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 243 paints Swan with 484 tiles across 5 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Aqua: 231 tiles → cubes of 55, 52, 44, 41, 39
  • Cyan: 147 tiles → cubes of 52, 51, 37, 7
  • Sand: 87 tiles → cubes of 35, 26, 22, 4
  • Blue: 14 tiles → cubes of 14
  • Purple: 5 tiles → cubes of 5

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Cyan 7, Cyan 52

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cyan 7 cube.
  2. Send the Cyan 52 cube. Only ~36 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Aqua 44 cube. Only ~32 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Cyan 51 cube. Only ~30 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Aqua 41 cube. Only ~26 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Aqua 39 cube. Only ~27 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Sand 4 cube.
  8. Send the Aqua 55 cube. Only ~21 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Cyan 37 cube. Only ~21 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Sand 22 cube. Only ~20 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Purple 5 cube.
  12. Send the Sand 26 cube. Only ~20 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Aqua 52 cube. Only ~21 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  14. Send the Blue 14 cube.
  15. Send the Sand 35 cube. Only ~22 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

All Level Walkthroughs

🐜 Colony Flow
Jump to level
Levels 1-10