Colony Flow Level 376 Answer Key, Walkthrough & Solution
Level 376 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 376: yellow mouse beside a red-and-white capture ball
Opening move: Open paths with your first blocks. Final move: Finish the board and secure the win.
Board identity
yellow mouse beside a red-and-white capture ball
The recorded palette is yellow, red, white, black, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the yellow mouse beside a red-and-white capture ball
Open paths with your first blocks
Manage the first pair of connected boxes
Work around the large brown boxes
Send the second pair of connected boxes
Eliminate the brown boxes completely
Clear the remaining background colors
Finish the board and secure the win
Second-source check
Opening and finish confirmed separately
Opening: Open paths with your first blocks. Finish: Finish the board and secure the win. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 376 paints Cat with 198 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Orange: 130 tiles → cubes of 55, 42, 33
- Yellow: 48 tiles → cubes of 41, 7
- Green: 16 tiles → cubes of 16
- Dark: 4 tiles → cubes of 4
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Dark 4
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Orange 33 cube.
- Send the Yellow 7 cube.
- Send the Orange 42 cube. Only ~31 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 41 cube. Only ~26 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 55 cube. Only ~23 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 4 cube.
- Send the Green 16 cube. Only ~12 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.