Colony Flow Level 810 Answer Key, Walkthrough & Solution

Super Hard

Level 810 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 810: the board shown in the Level 810 video

Opening move: Open with the white background and green leaves. Final move: Remove the final scattered border pieces.

Board identity

the board shown in the Level 810 video

Use the Level 810 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 810 video

  1. Verified move 1

    Open with the white background and green leaves

  2. Verified move 2

    Clear the massive yellow sections of hair and accessories

  3. Verified move 3

    Send the connected boxes carefully into the queue

  4. Verified move 4

    Clear the dark blue sunglasses lenses from the center

  5. Verified move 5

    Move through the light orange skin tones on the face and arms

  6. Verified move 6

    Dismantle the massive pink pool float at the bottom

  7. Verified move 7

    Clear the blue water ripples and remaining clothing

  8. Verified move 8

    Remove the final scattered border pieces

Sources reviewed: primary level guide.

Colony Flow Level 810 Screenshot
Colony Flow Level 810: the board shown in the Level 810 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 810 paints Butterfly with 194 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Yellow: 90 tiles → cubes of 46, 44
  • Purple: 72 tiles → cubes of 45, 27
  • Orange: 22 tiles → cubes of 22
  • Cyan: 10 tiles → cubes of 10

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Purple 27

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Yellow 46 cube. Only ~26 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Purple 27 cube. Only ~20 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Purple 45 cube. Only ~22 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Yellow 44 cube. Only ~26 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Orange 22 cube.
  6. Send the Cyan 10 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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