Colony Flow Level 84 Answer Key, Walkthrough & Solution
Level 84 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 84: large blue creature with white belly and colored landscape
Opening move: Open the outer edges by pulling the linked yellow blocks. Final move: Clear the brown hat and finish the board.
Board identity
large blue creature with white belly and colored landscape
The recorded palette is light blue, dark blue, white, yellow, orange, green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the large blue creature with white belly and colored landscape
Open the outer edges by pulling the linked yellow blocks
Break the bottom barrier using the dark blue blocks
Hollow out the white belly with a linked pair
Clear the green grass from the bottom corners
Consume the massive light blue body
Activate the stuck orange block by clearing a path
Remove the inner dark blue facial details
Clear the brown hat and finish the board
Second-source check
Opening and finish confirmed separately
Opening: Open the outer edges by pulling the linked yellow blocks. Finish: Clear the brown hat and finish the board. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 84 paints Butterfly with 194 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Purple: 90 tiles → cubes of 44, 30, 16
- Magenta: 72 tiles → cubes of 33, 25, 14
- Teal: 22 tiles → cubes of 22
- Lime: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Magenta 14
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Purple 16 cube.
- Send the Magenta 14 cube.
- Send the Purple 44 cube. Only ~26 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 25 cube. Only ~23 of its 25 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 33 cube. Only ~17 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 30 cube. Only ~20 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 22 cube.
- Send the Lime 10 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.