Colony Flow Level 1184 Answer Key, Walkthrough & Solution

Hard

Level 1184 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 1184: the board shown in the Level 1184 video

Opening move: Open with the bottom edge of the dog picture. Final move: Empty the tray and finish the last pixels.

Board identity

the board shown in the Level 1184 video

Use the Level 1184 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1184 video

  1. Verified move 1

    Open with the bottom edge of the dog picture

  2. Verified move 2

    Move the first set of connected black boxes

  3. Verified move 3

    Clear the lower background colors on the left side

  4. Verified move 4

    Attack the red and white bandana area

  5. Verified move 5

    Work through the connected yellow and red blocks

  6. Verified move 6

    Dismantle the dog face and inner fur

  7. Verified move 7

    Clear the remaining cyan background and borders

  8. Verified move 8

    Empty the tray and finish the last pixels

Sources reviewed: primary level guide.

Colony Flow Level 1184 Screenshot
Colony Flow Level 1184: the board shown in the Level 1184 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1184 paints Turtle with 117 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Pink: 52 tiles โ†’ cubes of 40, 12
  • Lime: 28 tiles โ†’ cubes of 21, 7
  • Yellow: 19 tiles โ†’ cubes of 19
  • Dark: 18 tiles โ†’ cubes of 18

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Yellow 19

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Pink 12 cube.
  2. Send the Pink 40 cube. Only ~19 of its 40 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Lime 7 cube.
  4. Send the Yellow 19 cube. Only ~15 of its 19 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Lime 21 cube. Only ~13 of its 21 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Dark 18 cube. Only ~12 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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