Colony Flow Level 72 Answer Key, Walkthrough & Solution
Level 72 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 72: question-mark maze with Hungry Door
Opening move: Start feeding the door to open the main entrance. Final move: Clear the top corners and finish the puzzle.
Board identity
question-mark maze with Hungry Door
The recorded palette is brown, orange, yellow, black, white. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the question-mark maze with Hungry Door
Start feeding the door to open the main entrance
Bring in more blocks to break the door down further
Destroy the door and enter the main board
Start eating the bottom brown border
Send white ants to clear the question mark stem
Reveal the hidden food tiles in the bottom corners
Move up the black outline around the center shape
Drive the brown ants up the outer walls
Unleash the orange ants into the inner rings
Send the yellow ants to clear the final ring
Clear the top corners and finish the puzzle
Recorded block values
Numbers confirmed for Level 72
- Keep ants reaching the 120-count door.
Second-source check
Opening and finish confirmed separately
Opening: Start feeding the door to open the main entrance. Finish: Clear the top corners and finish the puzzle. Its 11board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 72 paints Rocket with 141 tiles across 5 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Jade: 52 tiles → cubes of 22, 22, 8
- Dark: 34 tiles → cubes of 34
- Purple: 28 tiles → cubes of 28
- White: 18 tiles → cubes of 18
- Cream: 9 tiles → cubes of 9
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
White 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Jade 8 cube.
- Send the Dark 34 cube. Only ~16 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 22 cube. Only ~20 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 22 cube. Only ~13 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 28 cube. Only ~14 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 18 cube. Only ~10 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 9 cube. Only ~8 of its 9 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.