Colony Flow Level 96 Answer Key, Walkthrough & Solution
Level 96 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 96: red lighthouse with yellow Hungry Door
Opening move: Clear the outer edges of the sky and water first. Final move: Finish the final remaining tiles to win the level.
Board identity
red lighthouse with yellow Hungry Door
The recorded palette is light blue, dark blue, white, red, yellow, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red lighthouse with yellow Hungry Door
Clear the outer edges of the sky and water first
Push into the white clouds and the red lighthouse base
Unleash the first wave of yellow ants to strike the Hungry Door
Balance the board by clearing the remaining white clouds and red tower sections
Send a second wave of yellow ants to completely destroy the Hungry Door
Remove the scattered red pieces of the upper and lower lighthouse
Finish the final remaining tiles to win the level
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer edges of the sky and water first. Finish: Finish the final remaining tiles to win the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 96 paints Balloon with 109 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Blue: 94 tiles โ cubes of 31, 30, 20, 13
- Jade: 8 tiles โ cubes of 8
- Orange: 6 tiles โ cubes of 6
- Pink: 1 tiles โ cubes of 1
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Orange 6
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Blue 30 cube.
- Send the Blue 20 cube.
- Send the Blue 13 cube.
- Send the Orange 6 cube.
- Send the Pink 1 cube.
- Send the Blue 31 cube. Only ~18 of its 31 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 8 cube. Only ~7 of its 8 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.