Colony Flow Level 984 Answer Key, Walkthrough & Solution

Hard

Level 984 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 984: the board shown in the Level 984 video

Opening move: Clear the light blue background to create walking room for your ants. Final move: Clear the pink hearts and finish feeding the Hungry Door.

Board identity

the board shown in the Level 984 video

Use the Level 984 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 984 video

  1. Verified move 1

    Clear the light blue background to create walking room for your ants

  2. Verified move 2

    Send the white and light green blocks to clear the outer edge highlights

  3. Verified move 3

    Attack the yellow body to hollow out the center of the creature

  4. Verified move 4

    Remove the lower beige sections to open the bottom left corner

  5. Verified move 5

    Clear the orange cheeks and the brown tail to remove the features

  6. Verified move 6

    Unleash the dark purple block to erase the thick outline

  7. Verified move 7

    Clear the pink hearts and finish feeding the Hungry Door

Sources reviewed: primary level guide.

Colony Flow Level 984 Screenshot
Colony Flow Level 984: the board shown in the Level 984 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 984 paints Robot with 182 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cyan: 72 tiles → cubes of 37, 22, 13
  • Forest: 70 tiles → cubes of 45, 19, 6
  • Teal: 22 tiles → cubes of 22
  • Navy: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Cyan 13

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cyan 22 cube.
  2. Send the Cyan 13 cube.
  3. Send the Forest 19 cube.
  4. Send the Forest 6 cube.
  5. Send the Cyan 37 cube. Only ~23 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Forest 45 cube. Only ~22 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Teal 22 cube. Only ~14 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Navy 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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