Colony Flow Level 593 Answer Key, Walkthrough & Solution
Level 593 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 593: bearded man wearing a white red-cross apron
Opening move: open the bottom paths by clearing the shoes and lower legs. Final move: clear the final hair tiles and empty the board.
Board identity
bearded man wearing a white red-cross apron
The recorded palette is brown, cream, white, red, blue, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the bearded man wearing a white red-cross apron
open the bottom paths by clearing the shoes and lower legs
reveal hidden blocks and push into the white shorts
clear the blue uniform accents and the torso
consume the neck and the lower beard
eliminate the face and the remaining border
clear the final hair tiles and empty the board
Second-source check
Opening and finish confirmed separately
Opening: open the bottom paths by clearing the shoes and lower legs. Finish: clear the final hair tiles and empty the board. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 593 paints Shroom House with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Cyan: 84 tiles → cubes of 48, 25, 11
- Coral: 47 tiles → cubes of 26, 21
- Indigo: 24 tiles → cubes of 24
- Forest: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Indigo 24
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Cyan 25 cube.
- Send the Cyan 11 cube.
- Send the Cyan 48 cube. Only ~21 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 21 cube.
- Send the Coral 26 cube. Only ~15 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 24 cube. Only ~16 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.