Colony Flow Level 52 Answer Key, Walkthrough & Solution
Level 52 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 52: blue and pink footprints with two keys
Opening move: Open the bottom yellow background to reach the borders. Final move: Remove the final colored tiles to complete the board.
Board identity
blue and pink footprints with two keys
The recorded palette is yellow, black, light blue, pink. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the blue and pink footprints with two keys
Open the bottom yellow background to reach the borders
Clear the initial black outline and breach the feet
Collect the light blue key from the left footprint
Secure the yellow key inside the right footprint
Reveal the hidden boxes and hollow out the footprints
Route the ants up the sides to reach the top yellow background
Dismantle the black toes and remaining outlines
Remove the final colored tiles to complete the board
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom yellow background to reach the borders. Finish: Remove the final colored tiles to complete the board. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 52 paints Cupcake with 103 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Sand: 44 tiles โ cubes of 26, 18
- Lime: 34 tiles โ cubes of 20, 14
- Cyan: 15 tiles โ cubes of 15
- Forest: 10 tiles โ cubes of 10
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Cyan 15
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Lime 14 cube. Only ~12 of its 14 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 26 cube. Only ~12 of its 26 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 20 cube. Only ~12 of its 20 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 15 cube. Only ~12 of its 15 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 18 cube. Only ~13 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 10 cube. Only ~8 of its 10 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.