Colony Flow Level 469 Answer Key, Walkthrough & Solution
Level 469 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 469: two green frogs cuddling beneath a red heart
Opening move: Send orange and green ants to attack the outer edges. Final move: Finish the dark outlines and the final green pixels.
Board identity
two green frogs cuddling beneath a red heart
The recorded palette is green, red, pink, orange, yellow, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the two green frogs cuddling beneath a red heart
Send orange and green ants to attack the outer edges
Queue the connected boxes carefully to avoid a slot jam
Clear the upper background layers using red and orange blocks
Clear the purple crate in the bottom right corner
Flood the middle area with yellow ants
Activate the trapped light blue block to clear the tiny details
Send pink and green ants to clear the cheeks and legs
Finish the dark outlines and the final green pixels
Second-source check
Opening and finish confirmed separately
Opening: Send orange and green ants to attack the outer edges. Finish: Finish the dark outlines and the final green pixels. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 469 paints Fish with 146 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Blue: 84 tiles → cubes of 35, 29, 20
- Green: 48 tiles → cubes of 31, 17
- Indigo: 7 tiles → cubes of 7
- Forest: 7 tiles → cubes of 7
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Forest 7
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Blue 20 cube.
- Send the Green 17 cube.
- Send the Blue 29 cube. Only ~20 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 31 cube. Only ~20 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 35 cube. Only ~14 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 7 cube.
- Send the Forest 7 cube. Only ~6 of its 7 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.