Colony Flow Level 371 Answer Key, Walkthrough & Solution
Level 371 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 371: green owl with a tiny orange beak
Opening move: Start pulling light blue blocks to clear the massive background and open the outer edges. Final move: Remove the final light blue and dark green tiles to finish the board and win the level.
Board identity
green owl with a tiny orange beak
The recorded palette is green, yellow, white, orange, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the green owl with a tiny orange beak
Start pulling light blue blocks to clear the massive background and open the outer edges
Introduce light green blocks to start feeding the ants the main body of the owl character
Manage the connected light green and black blocks carefully to avoid jamming your tray
Send white blocks to clear the large eyes and open up the center of the board
Send dark green ants to clear the border details and separate the owl from the background
Clear the orange beak to prepare the bottom area for the final special tile
Feed the Hungry Door at the bottom of the board with exactly 18 orange units to unlock it
Remove the final light blue and dark green tiles to finish the board and win the level
Second-source check
Opening and finish confirmed separately
Opening: Start pulling light blue blocks to clear the massive background and open the outer edges. Finish: Remove the final light blue and dark green tiles to finish the board and win the level. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 371 paints Mushroom with 170 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Teal: 76 tiles → cubes of 43, 30, 3
- Navy: 38 tiles → cubes of 38
- Orange: 32 tiles → cubes of 25, 7
- Black: 24 tiles → cubes of 24
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Orange 7
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Orange 7 cube.
- Send the Teal 3 cube.
- Send the Teal 30 cube. Only ~27 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 25 cube. Only ~22 of its 25 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 43 cube. Only ~18 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 38 cube. Only ~19 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 24 cube. Only ~18 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.