Colony Flow Level 50 Answer Key, Walkthrough & Solution
Level 50 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 50: headphone guitarist with keys and connected boxes
Opening move: Open the bottom corners by sending yellow and black ants to the base. Final move: Empty the final remaining tray blocks to win.
Board identity
headphone guitarist with keys and connected boxes
The recorded palette is yellow, black, white, red, brown, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the headphone guitarist with keys and connected boxes
Open the bottom corners by sending yellow and black ants to the base
Manage the first connected yellow boxes carefully
Dig into the massive white face and hands
Clear the blue overalls and collect the first key
Attack the brown guitar neck and the large headphones
Clear the red guitar body and the red hair bow
Next, feeding the yellow ants to shrink the background
Finish the heavy black outlines around the character
Empty the final remaining tray blocks to win
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom corners by sending yellow and black ants to the base. Finish: Empty the final remaining tray blocks to win. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 50 paints Car with 93 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Lime: 41 tiles โ cubes of 18, 16, 7
- Aqua: 32 tiles โ cubes of 32
- Indigo: 16 tiles โ cubes of 16
- Blue: 4 tiles โ cubes of 4
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Indigo 16
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Lime 7 cube.
- Send the Blue 4 cube.
- Send the Lime 18 cube. Only ~14 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 32 cube. Only ~14 of its 32 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 16 cube. Only ~14 of its 16 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 16 cube. Only ~12 of its 16 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.