Colony Flow Level 114 Answer Key, Walkthrough & Solution

Easy

Level 114 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 114: blue fish with yellow fins in green water

Opening move: Start by pulling the yellow block to open the lower fin. Final move: Empty the final tray pieces to finish the board completely.

yellowgreendark greenlight bluecyandark bluewhite

Board identity

blue fish with yellow fins in green water

The recorded palette is yellow, green, dark green, light blue, cyan, dark blue, white. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the blue fish with yellow fins in green water

  1. Start by pulling the yellow block to open the lower fin

  2. Bring in green and light blue blocks to expand the newly created bottom gap

  3. Keep the momentum going with more green and cyan blocks

  4. Move the dark blue block to attack the thick outline

  5. Swarm the outer borders with green background blocks

  6. Clear the white eye and remaining top body sections

  7. Empty the final tray pieces to finish the board completely

Second-source check

Opening and finish confirmed separately

Opening: Start by pulling the yellow block to open the lower fin. Finish: Empty the final tray pieces to finish the board completely. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 114 Screenshot
Colony Flow Level 114: blue fish with yellow fins in green water reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 114 paints Puzzle with 342 tiles across 5 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Black: 78 tiles → cubes of 49, 19, 10
  • Cream: 75 tiles → cubes of 43, 32
  • Blue: 75 tiles → cubes of 53, 22
  • Violet: 75 tiles → cubes of 41, 34
  • Yellow: 39 tiles → cubes of 39

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Violet 41

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Violet 34 cube.
  2. Send the Cream 32 cube.
  3. Send the Blue 22 cube.
  4. Send the Black 19 cube.
  5. Send the Black 10 cube.
  6. Send the Blue 53 cube. Only ~30 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Black 49 cube. Only ~27 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Cream 43 cube. Only ~28 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Violet 41 cube. Only ~27 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Yellow 39 cube. Only ~20 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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