Colony Flow Level 504 Answer Key, Walkthrough & Solution

Hard

Level 504 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 504: pink flamingo beside a giant red mushroom

Opening move: Move the initial green and dark blue blocks to open the outer paths. Final move: Clear the absolute last yellow and black blocks to finish the picture.

pinkredgreenyellowpurpleblack

Board identity

pink flamingo beside a giant red mushroom

The recorded palette is pink, red, green, yellow, purple, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the pink flamingo beside a giant red mushroom

  1. Move the initial green and dark blue blocks to open the outer paths

  2. Bring out the light blue block to clear the small floral accents

  3. Send the massive black block to conquer the large night sky

  4. Queue the connected pink boxes to dismantle the central mushroom stem

  5. Activate the red blocks to dismantle the massive mushroom cap

  6. Work through the green lock box after you meet the hidden requirements

  7. Clear the yellow stars scattered across the upper sky section

  8. Select the hidden box to reveal its mystery color and clear the tiles

  9. Send the final connected blocks to mop up the scattered tiles

  10. Clear the absolute last yellow and black blocks to finish the picture

Second-source check

Opening and finish confirmed separately

Opening: Move the initial green and dark blue blocks to open the outer paths. Finish: Clear the absolute last yellow and black blocks to finish the picture. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 504 Screenshot
Colony Flow Level 504: pink flamingo beside a giant red mushroom reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 504 paints House with 276 tiles across 5 colors, split into 11 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Sand: 100 tiles → cubes of 51, 25, 20, 4
  • White: 78 tiles → cubes of 30, 29, 19
  • Indigo: 60 tiles → cubes of 49, 11
  • Lime: 20 tiles → cubes of 20
  • Orange: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Indigo 11

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Sand 20 cube.
  2. Send the White 19 cube.
  3. Send the Indigo 11 cube.
  4. Send the Sand 4 cube.
  5. Send the Indigo 49 cube. Only ~39 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the White 30 cube. Only ~22 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Sand 51 cube. Only ~21 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the White 29 cube. Only ~11 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Orange 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Sand 25 cube. Only ~15 of its 25 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Lime 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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